Priests - All specs 6.0.2 change list

Open discussions about anything! Let's keep it Rated R (or better)!
110
KillerPotato
Guild Member
Guild Member
Posts: 1127

Priests - All specs 6.0.2 change list

Post#1 » 14 Oct 2014, 12:42

DISC

Crit is still going to be king. The way that the current set bonus' work it will still be viable to be using AA on CD.
The healing "rotation" for disc seems to be mostly unchanged. AA on CD, lvl90 talent on CD, PW:S for incoming tank(single target damage) and Atone for fillers. Although in stacked situations Holy Nova will do more healing as a filler.
In most situations only keep evangelism stacks for AA on CD for a healing cooldown.
Penance can still be used offensively if its not needed to top up a target.

Evangelism no longer affects the damage or mana cost of spells so will now be a purely heal increase only.
Atonement now heals for 25% less than before but will still be a viable filler it just wont be as overpowered as it is now.
Cascade and Halo are now not instant cast however divine star has retained it instant cast status. This really only stops the cast on the move and involves planning to cast it when you wont need to dodge a mechanic. But holy Nova is better in stacked situations.
MANA: Shadowfiend no longer grants mana (mindbender does) - with the removal of rapture and hymm of hope there will be less mindless smite spam and more of a focus on mana management than currently. This will mean the possibility of having "downtime" so that you dont send yourself oom and will put a heavier importance of Meta tracking for those that may have not been tracking previously.
Spirit Shell is now a level-75 talent, replacing Divine Insight for Discipline Priests. With ToF only proccing from heals under 35% the uptimes may be far less making SS as a talent more valuable in some situations but may be a talent that is switched regularly.

HOLY

Multistrike will be very valuable for Holy in 6.0. due to the divine providence passive and its interaction with Holy mastery and PW:S
Again the priority list "rotation" for holy remains mostly unchanged in 6.0.
The constant healing throughput available from Holy will increase their raid viablitity but may be more noticable at lvl100 as we move to the triage style of healing rather than the bursts of topup needed now in SoO.
Divine Providence is a new passive ability for Holy Priests. Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 20%.
Cascade no longer refreshes the duration of Renew for Chakra: Serenity.
Circle of Healing's cooldown is now 12 seconds (up from 10 seconds).
The Chakra have be "nerfed" so that the chakra you choose will have less of an impact on your overall healing and more so be a choice depending on the role you are assigned and not be such a heavy penalty for not being in "the right Chakra"
Chakra: Chastise no longer grants a chance for Smite to reset Holy Word: Chastise’s cooldown.
Chakra: Sanctuary no longer increases healing of area-of-effect spells. It now causes healing spell casts to reduce the remaining cooldown on Circle of Healing by 1 second instead of always reducing the cooldown by 2 seconds.
Chakra: Serenity no longer increases healing of single-target spells.
Power Word: Shield may now critically strike or Multistrike.
Power Word: Shield now has a chance for a critical effect based on critical strike chance and can Multistrike based on Multistrike chance for all specializations.

SHADOW

Mastery has been changed! Now increases damage done by your Mind Blast, Mind Spike, and Mind Flay (includes Insanity).
Mastermind is a new passive that increases Haste rating from all sources -- gear, gems, enchants, rating procs, etc. This functions exactly as the Amp Trinket does currently.
From Darkness, Comes Light has been renamed to Surge of Darkness. In addition to procing from Vampiric Touch ticks, it is also able to proc from Devouring Plague ticks. Proc rate lowered from 20% per tick to 10% per tick. Also stacks up to 3 times, up from 2 times.
Solace and Insanity has been renamed to Insanity. Insanity is no longer tied to Devouring Plague, instead any Shadow Orb spender now grants the Shadow Word: Insanity buff for 1.333 GCDs per orb consumed. Devouring Plague, Void Entropy, and Psychic Horror all provide this buff. Examples:
0% haste casting a 1 orb Psychic Horror will yield 2.0 seconds of Shadow Word: Insanity.
50% haste casting Devouring Plague will yield 4.0 seconds of Shadow Word: Insanity.
Twist of Fate is only able to proc off of damaging abilities.
Power Infusion now affects ALL Haste, not just Casting Haste. This means Mindbender/Shadowfiend will gain extra melee swings when Power Infusion is active.
Divine Insight has been renamed to Shadowy Insight. In addition to procing from Shadow Word: Pain ticks, it can also now proc from Mind Spike (including Surge of Darkness Mind Spikes casts).
All of the Level 90 talents (Cascade, Divine Star, and Halo) only do damage now.
Prayer of Mending now has a 1 GCD cast time, up from being instant cast.
Renew is no longer usable by Shadow.
Binding heal is no longer usable by Shadow.
Mana is no longer a concern for DPS. Casting healing spells will still drop your mana considerably.
Dispersion no longer restores mana and is purely a defensive cooldown now.
Shadowfiend no longer return mana. Mindbender still does.
Vampiric Touch no longer returns mana per tick. The MoP Glove PvP perk is now built in (dispelling Vampiric Touch fears the dispeller for 3 seconds).
Shadow Word: Pain's on-hit damage no longer proc Shadowy Insight or Shadowy Apparitions.
Devouring Plague always costs 3 Shadow Orbs, always lasts 4 GCDs, and has a fixed 6 ticks. Tick damage, per tick, is equal to 1/6th the value of the on-hit damage caused by Devouring Plague, can not individually Crit, and can not individually Multistrike. Reminder: Devouring Plague has an Ignite mechanic where, if you reapply Devouring Plague before it expires, any ticks that had not yet done damage has its damage redistributed over 6 + 1 ticks (MoP-style DoT refresh timer). Multistrikes count as reapplying Devouring Plague. Examples:
Devouring Plague hits for 6000 damage. Each of the 6 ticks will do 1000 damage: 1000 * 6 = 6000.
Devouring Plague crits for 12000 damage. Each of the 6 ticks will do 2000 damage: 2000 * 6 = 12000.
Devouring Plague hits for 6000 damage and multistrikes for an additional 1800 damage. Each of the 7 ticks will do 1114.29 (on average) damage: 1114.29 * 7 = 6000 + 1800 = 7800.
Devouring Plague is already ticking on the target for 1000 and has 3 ticks remaining when a new Devouring Plague is applied. This new Devouring Plague hits for 6000 damage. Each of the 7 ticks will do 1285.72 (on average) damage: 1285.72 * 7 = 6000 + 3 * 1000 = 9000.
Mind Blast's base cooldown is now 9.0 seconds and is now reduced by Haste. 50% Haste yields a 6.0 second cooldown along with a 1.0 second cast time.
The T16 2P bonus has been changed to increase Mind Blast's damage by 20%.
Crit is your most valuable stat, followed by Haste, then Mastery. Multistrike is more valuable than Mastery @ 90, but is only available via a trinket.
Shockberry
...AKA Flaystation AKA Madcat AKA Thunder
...... AKA -Nope, not telling you my porn name. :twisted:

Return to “Open Discussion”

Who is online

Users browsing this forum: No registered users and 14 guests

cron