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6.2 class changes up to date may 27 2015

Posted: 27 May 2015, 13:35
by Skeletor
6.2 class changes up to date

Class
Death Knight

General

Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Blood

Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an active mitigation effect active.

Frost

Frost Strike now deals 20% more damage.
Howling Blast now deals 20% more damage.
Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy
Necrosis now deals 8% less damage.

Talents
Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Glyphs
Glyph of Icy Runes has been removed.

Druid

General

Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
Thrash now deals 10% more damage.

Balance
Mastery: Total Eclipse has reduced in effectiveness by 5%.

Feral
Rake now deals 10% more damage.
Rip now deals 10% more damage.

Guardian
Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
Healing Touch no longer cancels Bear Form for Guardian Druids.
Savage Defense now also reduces physical damage taken by 25%.

Talents
Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
Force of Nature's summoned Treant now deals 100% more damage.
Guardian of Elune (Guardian) now also passively increases the Druid's chance to dodge by 10%.

Glyphs
Glyph of Untamed Stars is now automatically learned at level 75.


Hunter

General
Aspect of the Fox has been removed.
Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.

Marksmanship
Aimed Shot now deals 15% more damage.

Survival
Mastery: Essence of the Viper has increased in effectiveness by 19%.
Explosive Shot now deals 15% less damage.
Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.

Talents
A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.

Glyphs
Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.


Mage

General
Amplify Magic has been removed.
Frostfire Bolt now deals 20% more damage.

Arcane
Mastery: Mana Adept has reduced in effectiveness by 6%.
Arcane Missiles now deals 10% more damage.

Frost
Mastery: Icicles is now 13% more effective.
Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
Frostbolt now deals 20% more damage.

Talents
Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
Prismatic Crystal is now also attackable by the Mage's pets or guardians.

Armor Sets
Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.


Monk

General
Blackout Kick now deals 5% less damage.
Provoke now has a 30 yard range (down from 40 yards).
Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
Tiger Palm now deals 5% less damage.
Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster
Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker
Fists of Fury now deals 5% less damage.
Hurricane Strike now deals 5% less damage.

Talents
Chi Explosion now deals 5% less damage for Windwalker Monks.
Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).


Paladin

Holy

Devotion Aura now reduces all damage taken, not just magical damage.
Holy Shock's mana cost has increased by 50%.

Retribution
Mastery: Hand of Light has reduced in effectiveness by 6%.

Priest

Shadow
Devouring Plague now deals 12% less damage.
Shadowform no longer applies its visual effect to the Priest's mount.

Glyphs
Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.


Rogue

General
Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).
Eviscerate now deals 10% more damage.
Sinister Strike now deals 10% more damage.

Pickpocketing
New items have been added to pickpocket from humanoids in Tanaan Jungle.
Added a new weekly quest, Da Even Bigga Score.
Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination
Envenom now deals 30% more damage.
Mutilate now deals 30% more damage.

Combat
Mastery: Main Gauche has increased in effectiveness by 10%.
Killing Spree now only grants immunity to root and snare effects and the effect is now cancelled if the Rogue is affected by other crowd-control effects.

Subtlety
Mastery: Executioner has decreased in effectiveness by 8%.
Backstab now deals 20% more damage.
Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents
Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.


Shaman

Elemental
Elemental Overload now increases multistrike damage by 20% (down from 35%).
Lava Surge now lasts for 10 seconds (up from 6 seconds).

Restoration
Chain Heal now heals for 25% more.
Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Armor Sets
Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).
PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.


Warlock

General
Corruption now deals 12% more damage.
Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
Shadow Bolt now deals 25% less damage.

Affliction
Agony now deals 12% more damage.
Unstable Affliction now deals 12% more damage.

Demonology
Mastery: Master Demonologist has decreased in effectiveness by 4%.
Chaos Wave now deals 25% less damage.
Doom now deals 25% less damage.
Hand of Gul’dan now deals 25% less damage.
Soul Fire now deals 25% less damage.
Touch of Chaos now deals 25% less damage.

Armor Sets
PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.
PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 50% 25% more damage on targets affected by the Warlock's Immolate.


Warrior

Protection
Improved Defensive Stance now also decreases damage taken by 5%.

Talents
Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 30% while active.

Armor Sets
Tier-17 4-piece set bonus for Arms Warriors has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.

Re: 6.2 class changes up to date may 27 2015

Posted: 27 May 2015, 13:59
by Pathomonk
So glad mistweavers aren't really getting nerfed aside from revival, looking very strong next patch.

Re: 6.2 class changes up to date may 27 2015

Posted: 27 May 2015, 20:56
by Ooshi
what did they do to revival?

Re: 6.2 class changes up to date may 27 2015

Posted: 27 May 2015, 21:43
by Pathomonk
Nerfed range from 100 yards down to 40

Re: 6.2 class changes up to date may 27 2015

Posted: 29 May 2015, 01:24
by Sebart
That Devo is pretty good actually. I must have skimmed over it when I read the patches notes a few weeks ago