Post#27 » 12 Nov 2015, 12:01
Ugh, so hard to choose after reading all the class previews...
This part from the Druid one might've helped me make up my mind, though:
...we’re taking a new route by replacing Heart of the Wild with a full row of Affinity talents, which essentially allow every Druid to choose an off-spec from the remaining three specializations.
Affinities provide two benefits: first, a passive ability that is useful at all times, even to your main role; second, access to multiple key abilities to use in associated shapeshifting forms. To give you a sense for how choosing your Affinity will impact gameplay, regardless of what form you’re in, here’s a look at the passive abilities they grant:
Balance Affinity
Astral Influence: Increases the range of all spells, abilities, and autoattacks by 5 yds.
Feral Affinity
Feline Swiftness: Increases movement speed by 15%.
Guardian Affinity
Thick Hide: Reduces all damage taken by 10%.
Restoration Affinity
Ysera’s Gift: Constantly heals the Druid, or allies when the Druid is at full health.
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Whatwhatwhaaaaaat?? A feral druid with balance affinity that can cast everything at (a small) range!??! Why, hello Feralance druid! A boomkin (reworked, btw, which I like the looks of too) that constantly puts out healing (as long as its at 100% heal itself)??! Oh, hi there Restokin!!
Sounds awesome.