Dev Watercooler -- Threat Level Midnight
Blizzard is going to make a couple of changes to threat, among other things:
•Hotfix: The threat generated by classes in their tanking mode has been increased from three times damage done to five times damage done.
•In an upcoming patch: Vengeance no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken generates Vengeance equal to one third of the damage dealt by that attack. As Vengeance updates during the fight, it is always set to at least a third of the damage taken in the last two seconds. It still climbs from that point at the previous rate, still decays at the previous rate, and still cannot exceed the current maximum.
copied from mmo-champ
It seems they are making tanking much easier just cuz of the dungeon que time issue. Atleast with 3 fps steel needs to not worry about threat anymore. ( I swear if you had a better computer you would rocks the tps charts ) Anywho with that said it seems with this more tanks might actualy come out of the wood works. OR make people just want to tank more in general.