Cremate wrote:I enjoyed my time playing Overwatch, but for me, three things are big hang ups...
#1
$60 for a game with no Single Player campaign? Call of Duty, Halo, and Battlefield all have single player content for that price. CSGO and TF2 do not... but they have never cost more than $20. And with all of the awesome lore tied to these characters, the single player would have been EPIC! Blizzard is getting a bit full of itself to be putting out half a game, at full game price.
#2
In every modern game Blizzard has put out, they relentlessly fuck up the classes periodically. In Starcraft, they will reduce the health of certain unit comps that they feel are "too popular"... in Diablo III they will increase the cooldown of specific abilities they feel aren't "fun"... in WoW they tweak and screw classes in every patch. They don't believe in "If it's not broke, don't fix it." Blizzard creates content longevity by forcing people to relearn or reroll to the numerous pointless tweaks they make. And I don't enjoy that sort of development. I don't want to learn a class, love a class, and devote countless hours to a class... only to have it made worthless the next patch they put out. It infuriated me for years in WoW, and if I start playing Overwatch, and they are doing the same thing, I will drop the game in a heartbeat.
#3
I think the cosmetic crate system in Overwatch sucks. Compared to TF2 or CSGO the number of available cosmetics is just plain tiny. I personally like the collectible crates that are in games like H1Z1 or CSGO... I like finding really rare items to show off... or trade... or gift. With the limited 100 or so cosmetics in Overwatch, everyone will have all of them within just a few short months. Granted, the game is not F2P and microtransactions in a game that already costs $60 would be harsh.
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