Post#4 » 25 May 2013, 20:09
I am currently running with about 10.5k spirit unbuffed. I also have two trinkets which give me back mana as well. Also, I've learned to time my innervates and any other active mana regen cooldowns I have available throughout the fight so I have the maximum available. If I don't have to somewhat monitor the rate at which I overheal in order to end the longest, toughest fight still healing, I usually start thinking about cutting back on my spirit and putting the points into throughput stats, like int and mastery.
The best way to manage this in my opinion is to be at a point where it is common for you to notice the difference if you use spirit food for long, progression fights. Of course, being able to swapout regen vs throughput trinkets is another good option but it has been a while since I've been able to make that gear choice with even item levels.
If you are not running with a consistent group, this is kind of moot as there will be so many variances between any team you find yourself in that your mana needs can change drastically from group to group on the same fight.
You mention timing ToL. I agree that it can be tough... but why are you still using it if you are cutting back on regen to favor throughput? In my book, ToL should only be used to provide longevity to your mana pool. SotF will give better throughput, especially if you are tailoring your choice between a hasted WG or Rejuv, based on the needs of the fight at that moment. I haven't tried the Treants since 5.3 but it sounds like they got a significant boost as well and may give more of a throughput gain on a long cooldown.
Lately, I have been finding one of the key things to figure out in a fight is when and where to place mushrooms. If you can place them well before raid damage goes out, they will have a chance to absorb overheals from rejuv and bloom. However, don't let that stop you from spamming two sets close together for intense stacked damage. Magaera and Primordius are both fine examples of this.
Before a rampage, I will usually set down 3 mushrooms at the next stack point, let them bloom and then pop them when rampage starts, followed up with a swiftmend, setting down an efflorescence, doing a SotF hasted WG, plopping down some more mushrooms and popping them as the rampage ends. As the fight progresses, you may want to keep a stack in the middle between rampages to help deal with the green AoE thing the venemous head does.
With Primordious, I was pretty much trying to drop mushrooms and pop them on cooldown when Caustic Gas was going off. Even without that, there is usually a good concentration of players taking damage in melee. An interesting trick to learn here is to place them a bit behind the tanks so that the boss will be pulled on top off them as you want to pop them. H Horridon is another fight where I got familiar with where I wanted to pop mushrooms based on where the raid would be when a dire call would go off.
So, anyways I hope some of that discussion was helpful. I am still learning a lot, too. It has been a while since I've healed 25 mans and I have normally been on teams much further behind on the progression curve than AM's AM team.
Edit: Another huge factor in all this is that I do have the metagem that grants Lucidity. Looking at one fight, that was up 17% so almost 1/5th of my casts were free from that alone.
Last edited by Kyliaar on 25 May 2013, 20:25, edited 1 time in total.